Little Fighter 2 1.9c.exe

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Killer LF2 by YinYin, the theme is based on the game 'Killer7'.Next video would either be a multiplayer survival or one of the suggested LF2 mods, and I'd most likely play Mokou-LF2 next as its a new mod that I've never played before. My rule is that I always play on 2.0a exe because I don't wish to play without proper left-side mirroring.

  1. Little Fighter 2.net

3 britney spears torrent. Unfortunately the Killer LF2's 1.9c exe has some customizations made to it: you're not supposed to regenerate MP at all and there are new custom states, so the gameplay here ended up being buggier than its supposed to be & being unable to change characters using DJA. I made do with what I can.

The 'Survival' stage is probably supposed to be a secret stage with either Queen's Island or CUHK as the bg. Stage 2: Stage 3: Stage 4: Stage 5: 'Survival': -How to Defeat the Smiles-. All smiles will explode using itr kind 8 when they try to punch you. All smiles who are visible(scanned) will release blood, which will heal anyone that it touches. The way scanning works, it actually causes smiles to interact with the scan using itr kind 8, which leads them to a frame where they summon a weapon(which stops them from going after weapons and start chasing you), and subsequently state 8xxx to transform into their b sprite that makes them visible. 'Heaven Smile' is Bandit AI, the normal smile. 'Camellia' is Hunter AI.

He keeps a distance and may run away from you, but if you are in his way when he is running away he'll explode. 'Bomb' is Jack AI. He has x3 explosions. He will turn his back on you whenever you injure him, and if he falls from his back he will automatically explode. 'Poison' is Sorcerer AI. He will auto-revive if he falls from his front, and he has x4 explosions(500dmg!!!). He is considered the most dangerous smile in this game.

In hindsight I think the safest way to kill him is to deliberately get close and then use DJA to change characters(which doesn't change characters properly in 2.0a due to using a custom 4xxx state which is similar to 8xxx). 'Ulmeyda' is Monk AI.

He is just a smile that is always running. 'Phantom' is Jan AI. He will teleport and run towards you if you injure him and has x4 explosions!

1.9c.exe

You must knock him down in one hit. 'Mithril' is Knight obviously. He will explode his armor and become a normal smile either when he is stunned or when you agitate him when he is lying on the ground. 'Speed' is Mark AI. He simply moves on the z-axis extremely fast. Will be doing more standard mods next that have been suggested in the previous video, as promised.

Little Fighter 2.net

Fighter2.net

Mokou-LF2 will most likely be the next one.